In development Online playtests · 3v3 arena sport ANQURI · Godot 4
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SURVOLT

In development Online playtests

Pass it
before you
shoot it.

Genre
Arena sport · 3v3
Platform
Windows
Engine
Godot 4.4
Online
6 players

×1 The game

A ball that is
worth more every
time it changes hands.

Three against three, one ball, two targets on the walls. Every shot scores something. What matters is how much — and the ball is worth more the more of your team has touched it.

It starts white. One completed pass turns it cyan and doubles it. When all three of you have touched it, it burns gold and triples it. Hold it too long and it melts back down a step. That is the whole rule: the shot is only the end of an argument the passes started.

×2 The consequences

Three rules, and the
whole match is in them.

In-game: a player holds the ball in the middle of the arena, the ball charge reads GOLD ×3.

The charge is the score

White, cyan, gold: ×1, ×2, ×3. The screen shows you one thing — the colour of the ball — and every decision in a possession is a bet on it. Shoot now, or make one more pass?

In-game: a round target of glowing rings bolted to the hexagonal cage wall.

A target, not a goal

The targets are dartboards bolted to the end walls, and they move. The outer ring scores one, the bullseye three — times the charge. The ball bounces off the cage: bank shots count.

In-game: a golden circle lit on the arena floor near the wall, players running toward it.

The gold zone

Now and then a patch of the arena lights up. Score from it, or bounce the ball off it, and the shot counts double. In the last two minutes everything doubles again: Overdrive.

×3 What is in the box

3v3Players a side
3Charge levels
2Moving targets
36Points, best shot
6Players online
0Ports to open

Thirty-six is a bullseye with a gold ball, from the gold zone, during Overdrive. And the zero is the point of the online mode: nobody touches their router. The studio's server introduces the players to each other, and when a network is too strict to let them talk directly, it relays the match itself.

×6 Online

Find a match,
or bring your
friends.

Public games in a list sorted by real ping. Private games behind a six-letter code. An optional password. Quick play, if you just want to be on the pitch.

Empty seats are played by the AI, so one against one is still a full three-a-side match. Everything works with a gamepad.

Checking… Game server lobby.anquri.net
–Games right now
–Players connected
–Matches being played
–Lobbies waiting
Waiting for the server · – from your browser

×12 Overdrive · press & contact

Still being
built. Come and
play it.

SURVOLT has no store page yet. It is tested online, in the open, one playtest at a time. If you want a build — to play it, or to write about it — the address below reaches the person who writes it.

Game server
Checking… · – games · – players
Status
In development
Engine
Godot 4.4 · Windows