Out now HEATSINK on Steam — Early Access Independent studio · Belgium · Godot 4
ANQURI Independent game studio · Belgium

ANQURI Independent game studio · Belgium

Games built around
one rule.

A rule you can feel in the first ten seconds, that never stops applying, and that the whole game is an argument about. ANQURI is one person, working in Belgium.

Studio
One person
Engine
Godot 4
Shipping
HEATSINK
In development
SURVOLT

01 Games

HEATSINK

Out now Steam · Early Access

A fast first-person roguelite with one gauge and no health bar. Firing heats your core, and the only heat sink in the game is the air moving over your body.

3Modes
6Weapons
5Bosses
0Audio files
Read more about HEATSINK

SURVOLT

In development Online playtests

A three-a-side arena sport with one ball and two moving targets. The ball is worth more every time it changes hands — pass it before you shoot it.

3v3Online
×3Charge
36Best shot
0Ports to open

Checking server… · – games · – players online

Read more about SURVOLT

02 The studio

One person,
one rule
at a time.

ANQURI makes games the way you'd write a proof: state one rule, then spend the whole thing finding out what it forces.

No design document survives contact with a rule that applies every frame. The heat in HEATSINK is not a mechanic bolted onto a shooter — it is the shooter, and everything else in the game exists because that one gauge demanded it. SURVOLT is built the same way, around a different rule: a ball that is worth more every time it changes hands.

Everything is made with Godot 4. The studio also runs its own game server, so that SURVOLT players can find each other without touching their router.

03 Press & contact

Write about it.

ANQURI is a one-person studio. If you write about games and want a key, a build, or answers, the address below reaches the person who wrote the game — not a press office.

Game server
Checking… · – games · – players
Engine
Godot 4
Based in
Belgium